October 5th, 2009
I’ve been restructuring the code and it’s finally in state when it could be build the almost standard configure/make way.
ZZogl port is up with
git clone http://quant0r.com/git/zzogl.git
The main source you can get with
git clone http://quant0r.com/git/pcsx2.git
The master branch is 0.9.6, you can also build stable svn(0.9.5) with
git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5
cd pcsx2_0.9.5
git checkout --track -b 0.9.5 origin/0.9.5
git submodule init
git submodule update
./build.sh
The web interface can be found at gitweb
May 5th, 2009
Well, i know it’s been a long time
I had a major hdd failure so had to reinstall my osx, and redo couple things on pcsx2/mac to make it working again, finally compiled and built it yesterday to svn state.
And yeah, going to port 0.9.6 soon, i hope :)
I’ve got myself a desktop so will do cross-testing on win, which hopefully should sort out some of the issues currently with mac version.
January 2nd, 2009
The comments section on the blog are becoming hard to read, so I’ve decided it’s time to start up official forums for the project. Welcome!
http://forum.quant0r.com
December 20th, 2008
I’ve had some time recently and it seems like quite a lot of people are having problems with installing all the necessary libs, compiling fontconfig, whatever, so i’ve made a .pkg. I’ve tried to test it but it was rather limited testing so I need you to tell me if it really works as it should
The package will install all necessary libs in correct locations and pcsx2/mac itself would be in Applications/pcsx2
This package also includes the spu plugin, ported by rayan from macscene forums. Thanks go to him for his good work.
Well, nothing much to say, grab it here - http://pcsx2-mac.quant0r.com/files/pcsx2.pkg
October 21st, 2008
Anybody willing to do an official logo for the project? I don’t really like the header for the site I use right now
I’ll pick up developing this friday, i think, for now busy at my job 
October 20th, 2008
Ok, dirty hacked the debug build into release build(removed -D_DEBUG from x86 directory makefile) and got a real speed boost - around 15-20 fps


for comparison no AA

on the other hand, i’ve found the reason for the problem I’ve read elsewhere about - the ffx videos line problem. Seems like people thought it was mostly zerogs fault but it’s something broken in release build - i.e. i didn’t get the lines before but now

well, at least it’s 10fps faster