rulururu

post Git repositories — for advanced users only –

October 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 12:04 pm

I’ve been restructuring the code and it’s finally in state when it could be build the almost standard configure/make way.

ZZogl port is up with

git clone http://quant0r.com/git/zzogl.git

The main source you can get with

git clone http://quant0r.com/git/pcsx2.git

The master branch is 0.9.6, you can also build stable svn(0.9.5) with

git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5
cd pcsx2_0.9.5
git checkout --track -b 0.9.5 origin/0.9.5
git submodule init
git submodule update
./build.sh

The web interface can be found at gitweb

post 0.9.6

October 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 11:34 am

Yeah, it’s been a very long time, but i finally managed to compile revision 1762. No games are playable yet, I still need to work on stack alignment, but gui works, and it’s more of a question of debugging now.

Some pics of the gui for that matter ;)


post Undead!

May 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 10:10 pm

Well, i know it’s been a long time :) I had a major hdd failure so had to reinstall my osx, and redo couple things on pcsx2/mac to make it working again, finally compiled and built it yesterday to svn state.

And yeah, going to port 0.9.6 soon, i hope :) 

I’ve got myself a desktop so will do cross-testing on win, which hopefully should sort out some of the issues currently with mac version. 

post Forums open!

January 2nd, 2009

Filed under: Uncategorized — zedr0n @ 1:51 pm

The comments section on the blog are becoming hard to read, so I’ve decided it’s time to start up official forums for the project. Welcome!

http://forum.quant0r.com

post FFXII in-game

December 26th, 2008

Filed under: PCSX2/MAC — zedr0n @ 4:13 pm

I finally got a ps3 controller so i could test ffxii for a bit in-game. I’ve also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps :)
Here’s some video - mind you, the video makes it around 2 times slower so the speeds aren’t really representative.

tweaked some more and some promising results - ffxii + aa4x + 800×600




post Christmas package!

December 20th, 2008

Filed under: PCSX2/MAC — zedr0n @ 8:06 pm

I’ve had some time recently and it seems like quite a lot of people are having problems with installing all the necessary libs, compiling fontconfig, whatever, so i’ve made a .pkg. I’ve tried to test it but it was rather limited testing so I need you to tell me if it really works as it should :)

The package will install all necessary libs in correct locations and pcsx2/mac itself would be in Applications/pcsx2

This package also includes the spu plugin, ported by rayan from macscene forums. Thanks go to him for his good work.

Well, nothing much to say, grab it here - http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

post FFX SVN

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 11:43 am

unbroke ffx on svn




post SVN peek

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 1:03 am

i’ve been playing around with svn and the feature i like most so far are the speed hacks ;)

disgaea is around 150% speed now ;)


ffx pretty much the same, though i fixed frame limit ;)
and yeah, it’s broken now, i’ll have to spend some more nights to debug it

ffxii movies are now full-speed

in-game ffxii is still 20fps(aa4x) to 35fps(noaa)

I’m still pondering whether i should just take svn with fixes i’ve done or try to add svn revision by revision on top of my 0.9.4 though

post Logo?

October 21st, 2008

Filed under: Uncategorized — zedr0n @ 9:25 pm

Anybody willing to do an official logo for the project? I don’t really like the header for the site I use right now :)

I’ll pick up developing this friday, i think, for now busy at my job ;)

post Dirty hacks for release!

October 20th, 2008

Filed under: Uncategorized — zedr0n @ 4:56 pm

Ok, dirty hacked the debug build into release build(removed -D_DEBUG from x86 directory makefile) and got a real speed boost - around 15-20 fps


for comparison no AA

on the other hand, i’ve found the reason for the problem I’ve read elsewhere about - the ffx videos line problem. Seems like people thought it was mostly zerogs fault but it’s something broken in release build - i.e. i didn’t get the lines before but now


well, at least it’s 10fps faster

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