rulururu

post Git repositories — for advanced users only –

October 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 12:04 pm

I’ve been restructuring the code and it’s finally in state when it could be build the almost standard configure/make way.

ZZogl port is up with

git clone http://quant0r.com/git/zzogl.git

The main source you can get with

git clone http://quant0r.com/git/pcsx2.git

The master branch is 0.9.6, you can also build stable svn(0.9.5) with

git clone http://quant0r.com/git/pcsx2.git pcsx2_0.9.5
cd pcsx2_0.9.5
git checkout --track -b 0.9.5 origin/0.9.5
git submodule init
git submodule update
./build.sh

The web interface can be found at gitweb

post 0.9.6

October 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 11:34 am

Yeah, it’s been a very long time, but i finally managed to compile revision 1762. No games are playable yet, I still need to work on stack alignment, but gui works, and it’s more of a question of debugging now.

Some pics of the gui for that matter ;)


post Undead!

May 5th, 2009

Filed under: PCSX2/MAC — zedr0n @ 10:10 pm

Well, i know it’s been a long time :) I had a major hdd failure so had to reinstall my osx, and redo couple things on pcsx2/mac to make it working again, finally compiled and built it yesterday to svn state.

And yeah, going to port 0.9.6 soon, i hope :) 

I’ve got myself a desktop so will do cross-testing on win, which hopefully should sort out some of the issues currently with mac version. 

post FFXII in-game

December 26th, 2008

Filed under: PCSX2/MAC — zedr0n @ 4:13 pm

I finally got a ps3 controller so i could test ffxii for a bit in-game. I’ve also updated to latest pcsx2 playground svn so hoped it would be a bit faster. Well, it did get a bit faster but ffxii is still pretty intensive so i got around 20fps. As in it sometimes got up to 50fps and sometimes dropped to 10fps :)
Here’s some video - mind you, the video makes it around 2 times slower so the speeds aren’t really representative.

tweaked some more and some promising results - ffxii + aa4x + 800×600




post Christmas package!

December 20th, 2008

Filed under: PCSX2/MAC — zedr0n @ 8:06 pm

I’ve had some time recently and it seems like quite a lot of people are having problems with installing all the necessary libs, compiling fontconfig, whatever, so i’ve made a .pkg. I’ve tried to test it but it was rather limited testing so I need you to tell me if it really works as it should :)

The package will install all necessary libs in correct locations and pcsx2/mac itself would be in Applications/pcsx2

This package also includes the spu plugin, ported by rayan from macscene forums. Thanks go to him for his good work.

Well, nothing much to say, grab it here - http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

post FFX SVN

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 11:43 am

unbroke ffx on svn




post SVN peek

October 25th, 2008

Filed under: PCSX2/MAC — zedr0n @ 1:03 am

i’ve been playing around with svn and the feature i like most so far are the speed hacks ;)

disgaea is around 150% speed now ;)


ffx pretty much the same, though i fixed frame limit ;)
and yeah, it’s broken now, i’ll have to spend some more nights to debug it

ffxii movies are now full-speed

in-game ffxii is still 20fps(aa4x) to 35fps(noaa)

I’m still pondering whether i should just take svn with fixes i’ve done or try to add svn revision by revision on top of my 0.9.4 though

post Build update and gtk redistributable

October 20th, 2008

Filed under: PCSX2/MAC — zedr0n @ 10:48 am

Ok, i tried creating a binary which would work on other macs

First, grab the gtk redistributable at http://pcsx2-mac.quant0r.com/files/gtk.tar.gz. When you unpack it you’ll get two files:

gtk_dist.tgz
install_gtk.sh

Open Terminal, cd to the directory where these 2 files are and type ./install-gtk.sh

This would ask you for your password(because it would copy the files to /usr/local/gtkx11) and will also check if /usr/local/gtkx11 exists. If it does then you’ll get a message

/usr/local/gtkx11 already exists, delete it if you are sure you want to replace it

and you would need to manually delete the directory if you want to replace it.

Second, you also need Nvidia CG framework for mac which you can get at NVidia

Then you just get latest http://pcsx2-mac.quant0r.com/files/pcsx2.tar.gz, unpack it wherever, copy bios and launch pcsx2.

Please test because it does work on my mac(but I only moved my /usr/local/gtkx11 to another place for testing) but this is only for gtk dependencies I see.

-update-
Seems like the above isn’t enough. You also need to copy to /usr/local/lib the .dylib files from the following archives
http://pcsx2-mac.quant0r.com/files/libs.tar.gz
http://pcsx2-mac.quant0r.com/files/sdl.tar.gz

and run ./install_glew.sh from
http://pcsx2-mac.quant0r.com/files/glew.tar.gz

Also check that you have latest xquartz installed

post FF-X at last!

October 18th, 2008

Filed under: PCSX2/MAC — zedr0n @ 12:06 am

I’ve been trying to fix some stuff related to GL_SECONDARY_COLOR recently and it seems that it was this that was broken with ffx, thankfully it works now.







post Antialiasing or not?

October 12th, 2008

Filed under: PCSX2/MAC — zedr0n @ 1:37 am

Well, seems like using X11 and apple opengl takes its toll on emulation. Here is the comparison on ffxii

It’s almost 2 times difference :( Granted, it’s AA4x but I wonder if it should be like this.
The AA2x is at 25fps btw, and with no bugs with those shadows but much less eye candy.

I think i really should update zerogs to 0.97.2, things must have changed quite a lot, or at least i hope so.

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