So, i finally finished porting zerospu2 to mac, it uses cross-platform Portaudio library instead of alsa/oss as before. You can get this plugin from binary repository(installing portaudio package is mandatory). Pcsx2/mac seems to be coming to a point where it can actually be usable
As i’m now distributing pcsx2/mac as a standalone .app(well, full install is still a .pkg to carry all the necessary dependencies) it’s become a bit convoluted to access plugin directory. So I decided to provide plugin/pcsx2 updates as separate .dmg files. Yes, we are finally moving towards a more mac-like interface
The plugins and general pcsx2 betas will be available in binary repository which can also be found in Pages section on the right hand side.
I.e. here’s how i would install the ZZOgl version 0.21.204:
It’s that time of the year again, so i had some time to work on pcsx2/mac This update is about solving the missing textures problem that has been plaguing pcsx2/mac for ages.
Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and this has fixed a lot of missing textures problems for us. I also fixed some code in pcsx2 for ffx missing textures. Some shots:
First off, i’d like to mention that apparently 0.9.6 works on snow leopard with the stock x11, as confirmed The En Dash in forums, so you might try that out ignoring the xquartz installation step.
I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out, but as i don’t have a macbook, but i need someone with a macbook(with leopard) who has enough experience building things on osx so that he can build pcsx2/mac from the repository and i could debug it through…
In other news, i’m soon updating the code to r1888 and starting on the new gui. There’s also work going on with the aligned stack so that it doesn’t require as many hacks to work, and i’ll hopefully be able to pull it from official repository soon.
Ok, the time has come I’m releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn’t require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
xQuartz
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
NVidia CG framework
Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
PCSX2/mac + plugins
The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.
Yeah, it’s been a very long time, but i finally managed to compile revision 1762. No games are playable yet, I still need to work on stack alignment, but gui works, and it’s more of a question of debugging now.