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July 8th, 2008

Filed under: Uncategorized — zedr0n @ 7:11 am

This is the official site of a mac port of awesome PS2 emulator called PCSX2. It exists for windows and linux but never made it to mac… yet.

The port is currently managed only by me but I’m looking for testers/helpers :)

8 Comments »

  1. Hallo, I’m the creator of the OpenGEU Gnu/Linux distribution, I love pcsx2 and your work and am a mac owner. Actually, I use more mac than Linux even if I develop a Linux distribution… so, to help you, I’m here providing feedback. That’s all I can do, I’m not able of developing this kind of softwares… and, erhm… where can I find a detailed how to run this on a mac?

    Comment by TheDarkMaster — October 13, 2008 @ 4:22 pm

  2. seriusly can you post a vod on youtube about how to run this on mac and thee configurations

    Comment by Reza — December 9, 2008 @ 6:21 pm

  3. I got the application running but it took me quite some time .
    All the script running an such wasn’t too easy because of some confusion over the things they did :P
    I see how jamming everything into a singel .pkg would be quite stupid since the X11 update is very big
    but couldn’t you interate the GTK,the libs ,the SDL and GLEW into one pkg installer ?
    They aren’t that big so it would save a lot of time especially for people who are not too familiar with Termianl and such things.

    Also : A FAQ or bbForum would save you space in the comment section :)

    Thank you and keep it up^^

    Comment by NeXuS — December 29, 2008 @ 1:53 pm

  4. hey i have a ? - will you be supporting a region code change feature at all in the future??? There are games like jigoku shoujo LE for ps2 that are coded to only work on japanese ps2’s (which sucks) so I wondered (hoping) that feature is on your production roster.

    thx for the service to the oss game comm.

    mk

    Comment by mk — October 6, 2009 @ 7:50 pm

  5. Why don’t you integrate your changes into the official PCSX2 codebase? That will make things much easier, and you won’t have to keep re-porting the code…

    Comment by Francois Grobbelaar — October 12, 2009 @ 12:43 pm

  6. Because some of my changes aren’t windows/linux-compliant and are just very dirty hacks, and even for most others there’s no guarantee it won’t break anything else.

    Comment by zedr0n — October 12, 2009 @ 1:13 pm

  7. Why you didn’t include PPC Macs support ?

    Comment by Kero — February 2, 2010 @ 10:34 am

  8. Because pcsx2 is based on recompilers which are intel-specific

    Comment by zedr0n — February 2, 2010 @ 10:54 am

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