rulururu

post FFXII? No, really?

July 8th, 2008

Filed under: PCSX2/MAC — zedr0n @ 10:42 pm

Ok, breakthrough time. I’m bringing you FFXII on pcsx2/mac






post Japan bios 1.0

July 8th, 2008

Filed under: PCSX2/MAC — zedr0n @ 11:41 am

PCSX2/mac is now compatible with japan bios 1.0.
Thanks to lord_muad_dib for suggesting to check it out


 
Bios screen

 

post MTGS & Dual Core

July 7th, 2008

Filed under: PCSX2/MAC — zedr0n @ 11:45 am

Fixed this at last, but I still don’t know why this would trigger EXC_BAD_ACCESS

linux.cpp: _PADopen(void *pDsp):226
#ifndef __APPLE__
  XAutoRepeatOff(GSdsp);
#endif

post Bios video

July 7th, 2008

Filed under: PCSX2/MAC — zedr0n @ 10:00 am

I’ve fixed doublebuffer video mode and here’s a little video teaser.

Bios v2.0

This is developer debug build with AA4x and bilinear filtering enabled. It’s so slow cause it’s in interpreter mode.

post First effort

July 6th, 2008

Filed under: PCSX2/MAC — zedr0n @ 12:20 pm

So far, I’ve managed to build the main app and plugins zeroGS, GSSoft, CDVDNull, FWNull, SPU2Null and USBLinuz.

I had to port most of the asm files to nasm as gas on mac is very picky, some more hacks too

I’ve tried gtk+ for mac os x first but it didn’t work for me and anyway zeroGS uses glX so I had to use x11 anyway. Now, looks somewhat like this
Main window

I’ve tried to test zerogs but unfortunately it just gives me

Bios Version 2.0
GIF reset
NTSC
Framelimiter rate updated (UpdateVSyncRate): 60 fps
MTGS thread unlocked
Bus error

Well, I didn’t hope that zeroGS would work straight away. Now I want to also test GSSoft, but I get the error: error loading GSsetBaseMem. According to other threads it means that GSsoft isn’t compatible with new plugin specs.

ruldrurd
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