So, as the tracker is up and running the next thing on my todo is to start the main website. So far, I’m leaning towards using drupal as the cms with reasonable integration with redmine.
I’m a bit lost in themes so I was wondering if you guys can help out by suggesting themes?
So far, I roughly need the following:
Blog
Files/plugins repository
Wiki
Forums
I’m not a good designer by any stretch of imagination so any other suggestions welcome
So, the new domain is up, but pcsx2mac.net at the moment just points to a default page.
Going forward, I’ve decided to use redmine as the main issue tracker and repository viewer for the projects. The official link is http://redmine.pcsx2mac.net, ZZogl and pcsx2mac have been added successfully.
The repositories have basic authentication enabled, read-only access is available for everyone, push access will be automatically granted for redmine developer users(not that I have any volunteers yet ;))
I’m migrating the website to a new server, I’m not sure at the moment if I will keep wordpress or graduate to something more flexible to allow proper plugin repositories, bug trackers and what not. I’m also getting a new domain so the final address will be pcsx2mac.net as this turned out to be my main proejct in the end.
So I would also like to know what feaures you would like to see on the new website. Comments welcome!
So, i’ve been migrating to my new macbook pro and have successfully built pcsx2 against snow leopard x11, will have to test if this will still work with xquartz and root out some bugs before I return to the gui project. I will also be posting a compilation guide for the more adventurous as i finally done it from scratch and logged my actions. For the time being another disgaea video…
P.S. Yeah, i know you are probably getting tired of the same video over and over but this one is 60 fps throughout with good sound quality and my mac at the moment was only using around 60% cpu, i7’s are great
I’m finally migrating to newer mbp now and that means I’ll be able to test Snow Leopard support properly.
In other news, I’m rewriting the pcsx2/mac wrapper completely in Cocoa to handle plugin, bios installation from in-app. For now, I’m also hoping to leverage Sparkle framework to handle automatic updates and at least Cg installation from in-app.
This doesn’t mean that x11 is going away, it just will have additional Cocoa gui on top To clarify, the main pcsx2/mac gui will still be gtk/x11(unless I manage to properly run aqua port of gtk). The wrapper will just simplify launching pcsx2, i.e. launch x11, check for presence of necessary libs, etc…
So, i finally finished porting zerospu2 to mac, it uses cross-platform Portaudio library instead of alsa/oss as before. You can get this plugin from binary repository(installing portaudio package is mandatory). Pcsx2/mac seems to be coming to a point where it can actually be usable
As i’m now distributing pcsx2/mac as a standalone .app(well, full install is still a .pkg to carry all the necessary dependencies) it’s become a bit convoluted to access plugin directory. So I decided to provide plugin/pcsx2 updates as separate .dmg files. Yes, we are finally moving towards a more mac-like interface
The plugins and general pcsx2 betas will be available in binary repository which can also be found in Pages section on the right hand side.
I.e. here’s how i would install the ZZOgl version 0.21.204:
It’s that time of the year again, so i had some time to work on pcsx2/mac This update is about solving the missing textures problem that has been plaguing pcsx2/mac for ages.
Zeydlitz has recently worked on z-buffer swizzling for the ZZOgl plugin and this has fixed a lot of missing textures problems for us. I also fixed some code in pcsx2 for ffx missing textures. Some shots:
First off, i’d like to mention that apparently 0.9.6 works on snow leopard with the stock x11, as confirmed The En Dash in forums, so you might try that out ignoring the xquartz installation step.
I’m aware of the issue with macbooks and pcsx2 and i’ll try to sort it out, but as i don’t have a macbook, but i need someone with a macbook(with leopard) who has enough experience building things on osx so that he can build pcsx2/mac from the repository and i could debug it through…
In other news, i’m soon updating the code to r1888 and starting on the new gui. There’s also work going on with the aligned stack so that it doesn’t require as many hacks to work, and i’ll hopefully be able to pull it from official repository soon.
Ok, the time has come I’m releasing a stand-alone package for pcsx2/mac 0.9.6 which doesn’t require launching terminal whatsoever, hope that helps. The steps to install it are as follows:
xQuartz
To run Pcsx2, you need X11 but not the one that comes with Leopard/Tiger. You can download the latest release of X11 from the XQuartz Project page. Double-click on the package to install it.
NVidia CG framework
Download the package for Mac OS X here. Mount the disk image and double-click on the installer. Follow the instruction to install the Framework.
PCSX2/mac + plugins
The latest package is always here. This will install all the necessary runtime libs and put the application bundle into your /Applications folder. The rest is as simple as double clicking it.